![]() ![]() This case study uses content analysis to investigate the descriptions, discussions, and artifacts produced on Minecraft affinity space r/Minecraft. Drawing from theories on informal learning, this study looks at a Minecraft video game affinity space to understand the mechanisms that support and encourage youth video game players to move beyond being consumers of video games and into being producers of artifacts. 196), have been discussed as key informal learning sites that support youth in making their own iterations of popular visual culture. Affinity spaces, which are spaces where groups of "people primarily orient toward a common set of endeavors and social practices in terms of which they attempt to realize these endeavors" (Gee, 2007, p. As youth are becoming active prosumers of cultural artifacts, it is important to examine the mechanisms that prompt them into self-initiated making.
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